Large City: Odíhgàbíhbù Gíhm

Odíhgàbíhbù Gíhm

Odíhgàbíhbù Gíhm
Example Tauran architecture.
StateTetburland
ProvenceQùkēi̊v Region
RegionIliqtmaivu Brush
Founded996
Community LeaderLord Galenasseth
Area215 km2 (86 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation1748 m (5734 ft)
Average Yearly Precipitation285 cm/y (112 in/y)
Population51059
Population Density237 people per km2 (593 people per mi2)
Town AuraTransmutation
Naming
Native nameOdíhgàbíhbù Gíhm
Pronunciation/ˈodɪ̞g/ /əˈbɪ̞bʊ/
Direct Translation[settlement (village)] [confident]
Translation[Not Yet Translated]

Odíhgàbíhbù Gíhm (/ˈodɪ̞g/ /əˈbɪ̞bʊ/ [settlement (village)] [confident]) is a subtropical Large City located in the Qùkēi̊v Region of the Tetburland.

The name Odíhgàbíhbù Gíhm is derived from the Sylvin language, as Odíhgàbíhbù Gíhm was founded by Helenys, who was culturaly Tauran.

Climate

Odíhgàbíhbù Gíhm has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 24°C (75°F). Odíhgàbíhbù Gíhm receives an average of 285 cm/y (112 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhgàbíhbù Gíhm covers an area of nearly 215 km2 (86 mi2), and an average elevation of 1748 m (5734 ft) above sea level.

Overview

Odíhgàbíhbù Gíhm was founded durring the late 11th century, by Helenys. The establishment of Odíhgàbíhbù Gíhm was somewhat plagued by a lack of willing colonists, leading to Helenys electing to pay people to resettle in Odíhgàbíhbù Gíhm.

Odíhgàbíhbù Gíhm was built using the conventions of Tauran durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Odíhgàbíhbù Gíhm is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Odíhgàbíhbù Gíhm is is constructed arround a series of crampt cobblestone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Odíhgàbíhbù Gíhm, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Your first impression of Odíhgàbíhbù Gíhm proves to be right on the money. This city is where the rebels chose to settle. Fashion trends are quite simply the opposite of what’s popular in the other nearby communities. THis trend extends everywhere. Things that should be black are white, what would normally be square is organically curved, and what is typically unthinkable for polite society is more than welcome in this public square. Up to the logical limits, of course. There’s no flaying someone alive to eat their skin going on, but the women are dressed a little immodestly, the men are a little more emotional, and the food is all overly complex and terrible.

Civic Infrastructure

Odíhgàbíhbù Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Odíhgàbíhbù Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Odíhgàbíhbù Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Odíhgàbíhbù Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Odíhgàbíhbù Gíhm's parks.

Odíhgàbíhbù Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhgàbíhbù Gíhm.

Odíhgàbíhbù Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Odíhgàbíhbù Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhgàbíhbù Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Odíhgàbíhbù Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Odíhgàbíhbù Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhgàbíhbù Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhgàbíhbù Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhgàbíhbù Gíhm's public wards, blessings, and other arcane systems.

Odíhgàbíhbù Gíhm has an Scientific Academy which provides higher education in the natural sciences.

Odíhgàbíhbù Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Odíhgàbíhbù Gíhm's grid is powered by a boiler and turbine based power plant.

Odíhgàbíhbù Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Odíhgàbíhbù Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Odíhgàbíhbù Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Odíhgàbíhbù Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Odíhgàbíhbù Gíhm's natural decorations nor waterways.

Odíhgàbíhbù Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Odíhgàbíhbù Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Odíhgàbíhbù Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Odíhgàbíhbù Gíhm is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Odíhgàbíhbù Gíhm's chapel was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

The Bloodbrush near Odíhgàbíhbù Gíhm are known to be quite timid.

Odíhgàbíhbù Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves orgies to channel Transmutation energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 101
  • Farmers: 137
  • Farm Laborer: 340
  • Hunters: 182
  • Milk Maids: 121
  • Ranchers: 67
  • Ranch Hands: 152
  • Shepherds: 130
    • Farmland: 206278 m2
    • Cattle and Similar Creatures: 12764
    • Poultry: 153177
    • Swine: 10211
    • Sheep: 510
    • Goats: 102
    • Horses, Mounts, and Beasts of Burden: 5105

Craftsmen

  • Arms and Toolmakers: 108
  • Blacksmiths: 113
  • Bookbinders: 63
  • Buckle-makers: 65
  • Cabinetmakers: 110
  • Candlemakers: 182
  • Carpenters: 157
  • Clothmakers: 150
  • Coach and Harness Makers: 54
  • Coopers: 124
  • Copper, Brass, Tin, Zinc, and Lead Workers: 71
  • Copyists: 47
  • Cutlers: 42
  • Fabricworkers: 108
  • Farrier: 329
  • Furriers: 33
  • Glassworkers: 164
  • Gunsmiths: 107
  • Harness-Makers: 47
  • Hatters: 95
  • Hosiery Workers: 36
  • Jewelers: 56
  • Leatherwrights: 141
  • Locksmiths: 52
  • Matchstick makers: 78
  • Musical Instrument Makers: 71
  • Painters, Structures and Fixtures: 63
  • Paper Workers: 75
  • Plasterers: 68
  • Pursemakers: 82
  • Roofers: 52
  • Ropemakers: 52
  • Rugmakers: 47
  • Saddlers: 91
  • Scabbardmakers: 109
  • Scalemakers: 51
  • Scientific, Surgical, and Optical Instrument Makers: 32
  • Sculptors, Structures and Fixtures: 49
  • Shoemakers: 49
  • Soap and Tallow Workers: 179
  • Tailors: 352
  • Tanners: 66
  • Upholsterers: 71
  • Watchmakers: 68
  • Weavers: 145
  • Whitesmiths: 40

Merchants

  • Adventuring Goods Retellers: 35
  • Arcana Sellers: 34
  • Beer-Sellers: 71
  • Booksellers: 85
  • Butchers: 127
  • Chandlers: 130
  • Chicken Butchers: 147
  • Entrepreneurs: 49
  • Fine Clothiers: 137
  • Fishmongers: 134
  • Florists: 32
  • Potion Sellers: 82
  • Resellers: 196
  • Spice Merchants: 65
  • Wine-sellers: 104
  • Wheelwright: 78
  • Woodsellers: 50

Service workers

  • Bakers: 319
  • Barbers: 237
  • Coachmen: 73
  • Cooks: 221
  • Doctors: 112
  • Gamekeepers: 82
  • Grooms: 44
  • Hairdressers: 150
  • Healers: 147
  • Housekeepers: 154
  • Housemaids: 300
  • House Stewards: 154
  • Inns: 51
  • Laundry maids: 106
  • Maidservants: 170
  • Nursery Maids: 96
  • Pastrycooks: 182
  • Restaurateur: 196
  • Tavern Keepers: 189

Specialized Laborer

  • Ashworkers: 74
  • Bleachers: 47
  • Chemical Workers: 29
  • Coal Heavers: 100
  • In-Town Couriers: 113
  • Long Haul Couriers: 118
  • Dockyard Workers: 102
  • Gas Workers: 25
  • Hay Merchants: 42
  • Leech Collectors: 143
  • Millers: 121
  • Miners: 118
  • Oilmen and Polishers: 82
  • Postmen: 124
  • Pure Finder: 65
  • Skinners: 145
  • Sugar Refiners: 30
  • Tosher: 77
  • Warehousemen: 182
  • Watercarriers: 120
  • Watermen, Bargemen, etc.: 150

Skilled Laborers

  • Accountants: 65
  • Alchemist: 79
  • Clerk: 100
  • Dentists: 51
  • Educators: 136
  • Engineers: 72
  • Gardeners: 51
  • Mages: 38
  • Plumbers: 52
  • Pharmacist: 62
  • Professors: 22
  • Scientists: 37
  • Wizards: 22

Civil Servants

  • Adventurers: 48
  • Bankers: 73
  • Civil Clerks: 124
  • Civic Iudex: 58
  • Consultants: 32
  • Exorcist: 118
  • Fixers: 63
  • Kami Clerk: 90
  • Landlords: 101
  • Lawyers: 61
  • Legend Keepers: 79
  • Militia Officers: 464
  • Monks, Monastic: 170
  • Monks, Civic: 176
  • Historian, Oral: 113
  • Historian, Textual: 60
  • Policemen, Sheriffs, etc.: 118
  • Priests: 204
  • Rangers: 71
  • Rat Catchers: 72
  • Scholars: 81
  • Spiritualist: 86
  • Slayers: 28
  • Storytellers: 217
  • Military Officers: 170

Cottage Industries

  • Brewers: 145
  • Comfort Services: 189
  • Enchanters: 60
  • Herbalists: 57
  • Jaminators: 154
  • Needleworkers: 176
  • Potters: 85
  • Preserve Makers: 150
  • Quilters: 72
  • Seamsters: 319
  • Spinners: 137
  • Tinker: 56
  • Weaver: 145

Artists

  • Actors: 56
  • Architects: 20
  • Bards: 79
  • Costumers: 30
  • Dancers: 60
  • Drafters: 32
  • Engravers: 41
  • Fine Furniture Carpenters: 25
  • Glaziers: 54
  • Inlayers: 49
  • Musicians: 137
  • Painters, Art: 26
  • Playwrights: 54
  • Sculptors, Art: 45
  • Wood Carvers: 182
  • Writers: 189

Produce Industries

  • Butter Churners: 176
  • Canners: 176
  • Cheesmakers: 154
  • Ice Merchants: 22
  • Millers: 100
  • Picklers: 82
  • Smokers: 65
  • Stockmakers: 58
  • Tobacconists: 81
  • Tallowmakers: 121

19542 of Odíhgàbíhbù Gíhm's population work within a Foundational Occupation.

28454 of Odíhgàbíhbù Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 3063 (6%) are noncontributers.

Points of Interest

Odíhgàbíhbù Gíhm's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from the rampage of a legendary monster. One of Odíhgàbíhbù Gíhm's local festivals commemorates this miracle.

History